Unity Materials & Textures πΌοΈ
Textures
An image is internally called a texture.
- You may modify "filter mode" to "point"
- You may configure/disable compression. The image size must be a power of two, so you can compress it.
β οΈ Don't forget to apply changes after editing a texture.
Materials
This is a texture for a 3D models.
Create A Material
In the Project window, usually in a folder called Materials: Right-click > Create > Material.
Options:
- π¨ You can change the material color with the property "Albedo"
- πΌοΈ You can use a texture with the little circle right before "Albedo"
- π‘ You can set the material as transparent for a light
- π‘ You can set the smoothness to 0 (=not shinny)
- π‘ You can enable emission and set a color, if you want this color to be emitted from your material
π» To-do π»
Stuff that I found, but never read/used yet.
Materials
-
smooth 0
Textures
- normal map, grayscale