Developing Video Games

Video games are complex and involve multiple disciplines.

  • Game Design ✍️ (mechanics, rules, story, etc.)
  • Level Design πŸ—ΊοΈ (layouts, areas, interactions, etc.)
  • Art and Animation πŸ–ΌοΈ (textures, models, animations, etc.)
  • Sound and Musics 🎺 (musics, sounds, effects, etc.)
  • User Interface πŸ•ΉοΈ (menus, overlays, etc.)
  • Programming πŸ€– (game engines, scripts, templates, etc.)

There are many tools and online resources that leverage the process of making a game, allowing independent developers to publish their games. They mostly use the platform.

Many projects are canceled, especially games.

  • πŸ•ΉοΈ Always have a working version for others to test it
  • πŸ—ΊοΈ Do the minimum first, don't try to do everything at once
  • ✍️ It's often not possible to release a bug-free game. Sometimes, it's better to release something to get some feedback.

Game development is structured in at least 4 phases:

  • Planning
  • Development
  • Testing
  • Release

User Interface (UI)

The User Interface (UI) represents everything that we are showing to the user, such as a health/stamina/mana bar, a minimap, shortcuts for skills, an in-game chat, a settings icon, dialogs, looting messages, etc.

The major aspects when dealing with UI are:

  • 🐣 Usability (easy to learn, easy to remember actions, easy to use)
  • πŸ¦‹ Aesthetics (match the style of your game, immersive, look good)
  • πŸ‘ Entertaining (Microinteractions, feedback)

Epurated interfaces such as in Skyrim are called diegetic interfaces.

πŸ‘» To-do πŸ‘»

Stuff that I found, but never read/used yet.